The scope of presentation was wide, ranging from religion to psychology, sociology and philosophy.
The scope of presentation was wide, ranging from religion to psychology, sociology and philosophy.
It allowed the participants to get acquainted with the largest possible number of hypotheses on the subject.
The main questions discussed were: can a video game be regarded as a religion? Can one conduct a comparative analysis of a gamer and a religion follower? How do myths and symbols change in games when they need to conform to the gamers’ and game developers; interests?